Sudden Attack Zero Point Loadout Planner
Plan primary, secondary, and part priorities — then test in TDM before you trade SP.
The Loadout Planner helps you design a competitive Sudden Attack Zero Point build before you spend SP on the Black Market or burn Open Weapon Parts Crates from launch events. With 13 primary weapons, 4 secondaries, and 200+ exclusive plus 36 shared parts at Early Access, random experimentation is expensive. This page teaches the planning workflow; the interactive planner widget appears below this article (injected separately on the live page) where you can select weapons, playstyles, and copy a summary for your squad.
Pair planner output with Weapon Customization, Tier List rankings, and Bomb Defusal Maps angles.
Step 1 — Define your role
SAZ characters do not grant abilities — role comes from weapon choice and map job. Pick one primary role per ranked-style stack:
| Role | Typical job | Map context |
|---|---|---|
| Entry | First contact, site open | Interior bomb maps, TDM mid |
| Support | Trade entry, utility timing | Any bomb map |
| Lurker | Cut rotates | Dual-site splits |
| Anchor | Hold site alone | Defensive bomb halves |
| Flex | Fill gaps | Pre-season scrims |
In the interactive planner below, choose the playstyle closest to your role. The tool suggests priority parts aligned with that movement pattern — faster ADS for entry, stable recoil for anchor lines, etc.
Step 2 — Select primary and secondary
Primary: Match gun to map pool you queue most. Rifles dominate mixed-angle bomb maps; SMGs shine on TDM CQB maps and interior stacks. Cross-reference meta rank on the Tier List — off-meta guns can work locally but cost more SP to resell if patches shift.
Secondary: Pistols win eco rounds; melee or fast sidearms matter when rifle ammo runs dry mid-site. Note your secondary in the planner so teammates know your close-range fallback.
Step 3 — Read priority parts (not just icons)
Exclusive parts change handling; shared parts stretch SP across multiple primaries. The planner highlights categories such as:
- Recoil / stability modules — Long-yard bomb maps and holding angles
- Reload / handling modules — Entry paths where you re-peek quickly
- ADS / mobility modules — TDM warm-up and aggressive clears
- Cosmetic skin parts — Optional; buy after functional core is done
For each suggested part, ask: Does this help the angle I hold on my main map? If not, deprioritize — see Black Market Items for what to buy first.
Step 4 — Validate in bot TDM or practice
Never finalize a Black Market cart from theory alone:
- Apply parts available in your inventory (or closest equivalents from crates).
- Run 10–15 minutes on TDM maps focusing on first-bullet accuracy, not score.
- Queue bot Bomb Defusal to test reload timing under round pressure.
- Adjust planner selections if recoil feels wrong for your sensitivity.
Document changes in the planner copy summary so you remember why you swapped a grip.
Step 5 — Purchase and trade safely
When SP budget is ready:
- Search multiple listings — launch-week spreads are wide.
- Buy shared staples before luxury exclusives if SP is tight.
- Sell duplicate crate pulls to fund targeted buys — Black Market Guide.
- Re-run the planner after every balance patch on Updates.
Using the interactive tool below
Scroll past this article body on the live wiki page to find the Loadout Planner widget. Controls map to UI strings in the wiki:
- Primary weapon — Early Access rifle/SMG/sniper pool
- Secondary — Sidearm selection
- Playstyle — Role tag driving part priorities
- Priority parts — Checklist of modules to chase
- Recommended focus — One-line summary of your build goal
- Copy summary — Paste into Discord (discord.gg/saz-official) or clan docs
The widget is a planning aid — it does not modify your in-game inventory. Apply parts through the SAZ client customization screen described in Weapon Customization.
Example planning scenarios
Launch-week budget player: Planner set to meta rifle + anchor playstyle → buy one shared recoil part + one exclusive barrel → skip skins until Season 1.
TDM grinder: SMG primary + aggressive playstyle → prioritize ADS/handling → validate on TDM Maps before bomb queue.
Squad IGL: Copy four planner summaries with complementary roles (two entries, one lurker flex, one anchor) so the team does not triple-buy the same exclusive.
Limits and disclaimers
- Planner data reflects Early Access rosters; Roadmap 2026 weapons arrive later.
- Nexon can patch part stats overnight — refresh after Updates.
- This is a fan wiki tool, not an official Nexon build calculator.
- Characters remain cosmetic — Characters do not change planner logic.
Related resources
- Tools hub — All wiki utilities
- Items — SP and crate economy
- Getting Started — Install and first matches
- Review — F2P and progression expectations
Spend five minutes in the planner before every major SP purchase — it is the cheapest upgrade in Sudden Attack Zero Point.
Loadout Planner
Pick a weapon and playstyle to get a parts focus for Early Access.
Recommended focus
Priority parts
Frequently Asked Questions
Quick answers to the most common Sudden Attack Zero Point questions.
Where is the interactive Loadout Planner?
The widget renders below this article on the live wiki page. Read the workflow here first, then use the tool to pick weapons and copy a build summary.
Does the planner spend my SP automatically?
No. It only recommends priority parts. Buy items manually in-game or via the Black Market after validating builds.
Which playstyle should I pick?
Match your bomb role: entry for site opens, anchor for holds, flex if you fill gaps. Test on Bomb Defusal Maps after planning.
How often should I update my planned loadout?
Can I plan secondaries and primaries together?
Yes — select both in the interactive tool below. Eco pistol rounds matter on bomb defusal; see Weapon Customization for secondary stats.